Legal · Privacy

Privacy Policy

How CrewPlay handles information, written to be read rather than skimmed past. The short version: your crew, your scores and your coins live on your phone, and we never receive them.

  • Effective 12 Oct 2026
  • Updated 2 Nov 2026
  • Version 3.2

The short version

  • No account, no CrewPlay server. There is nothing to sign up for, and nothing in CrewPlay sends us your crew, your scores or anything about how you play. The one thing that reaches us is a crash report if the app crashes or freezes.
  • Your crew stays on your phone. Names, characters, coins, scores and settings are saved on the device, and removed when you reset or uninstall.
  • Ads in four places. No analytics. Google may show one full-screen ad before the podium, another as you leave a game part-way, and a banner under the Ludo and Carrom boards, and on the podium you can choose to watch a short video that doubles your coins. When Google has no ad, we show one of our own apps instead, which sends nothing anywhere, and there are no ads at all in your first two minutes. Google collects some device information to show its ads; your choices are in Settings → Ad choices.
  • Only three things use the internet: Google Play, for purchases and updates; Google’s ads; and, when something breaks, a crash report through Google’s Firebase Crashlytics. Even the Daily Challenge word is picked on your phone.
  • Crew Link stays in the room. Phones talk directly over your own Wi-Fi, and nothing goes to the internet or to us.
  • Reminders only if you say yes. After your first game CrewPlay may ask whether you’d like game-night reminders: a cheery note, at most one a day, while CrewPlay is quiet. Apart from them, one note each time a new version of CrewPlay is out, which a switch of its own in Settings turns off. Your phone makes and shows both itself, so nothing is sent anywhere, and neither comes late at night.
  • We never sell personal data. The app sends us nothing but crash reports, which say what broke, never who was playing (section 9). Google’s ads are under Google’s own policies, and our own promotions collect nothing (section 8).

1 Who we are and what this covers

CrewPlay is made by Epsilon Developers, based in India. This policy covers the CrewPlay app for Android and this website.

CrewPlay is developed and published by Epsilon Developers (“we”, “us”, “our”), based in India. This Privacy Policy explains how information is handled when you use:

  • the CrewPlay app for Android (package name com.epsilon.crewplay), including every game in it and Crew Link; and
  • this website, crewplay.epsilondevelopers.xyz.

It forms part of our Terms of Use. Our Data Safety page lists every kind of data in one table, and Children & Families answers the questions parents ask most.

Where a data protection law makes somebody responsible for information — a controller under the GDPR, or a Data Fiduciary under India’s Digital Personal Data Protection Act, 2023 — for CrewPlay that is Epsilon Developers. You can reach us at support@epsilondevelopers.xyz.

2 What stays on your phone

Everything CrewPlay remembers is saved in the app’s private storage on your device. We cannot see it, and none of it is sent to us.

CrewPlay was built to work offline, with no backend at all. There is no CrewPlay account and no CrewPlay server for the app to send anything to. What the app needs to remember, it keeps on your device, in storage that Android sets aside for CrewPlay alone:

WhatWhyKept in
Player names, characters and coloursSo the app can say “Priya wins!” rather than “Player 2 wins!”. Names are nicknames you type, up to twelve characters, and are never checked or verified.Local database
A random ID for each playerKeeps each player’s stats, rivalries and rematches together. It is created on your phone and is not linked to you, your device or your Google Account.Local database
Coins and what they buyThe coins you earn by playing, and what you spend them on: hints, the Closet’s looks and the sticker album.Local database, with the coin balance mirrored in the app’s preferences so it survives a damaged file
Scores, stats, match history and rivalriesPersonal bests, recent sessions, and head-to-head records between the players on your phone.Local databases
Party Nights, favourites and the scrapbookYour playlists and each night’s running scores, the games you have favourited or played lately, and the recaps kept in the scrapbook.Local database
SettingsSound, music, vibration, smoothness, the Relaxed turn clock, colour-blind patterns, whether you want game-night reminders and new-version notes, whether you have seen the introduction, and which games’ tutorials you have played through.Local database
Your purchase recordWhat you have bought, and Google Play’s purchase token, so the app knows what you own without asking Google every time.Local database
Day stampsThe date of your last daily spin and your last automatic update check, so each happens once a day; how many coin doubles have been used today; when CrewPlay was first opened on the phone, so its first two minutes stay free of ads; how many games have been played to the end, and when the app last invited you to rate it or asked about reminders or new-version notes, so no question comes round too often; and the day the reminders were last planned.Local database

You can see all of it in the app, rename players in the Party tab, and delete every bit of it in Settings → Your data → Reset everything, by clearing CrewPlay’s storage in Android’s settings, or by uninstalling.

If your phone backs up its apps

Android can include app data in your phone’s own backup to your Google Account, if you have backup switched on, so a new phone can be set up with it. CrewPlay does not opt out of this, so your crew and scores may come back when you restore a phone. Those backups are made and stored by Google, in your Google Account; we cannot see or open them. You can manage or delete them in your phone’s backup settings, or in the Backups section of Google Drive.

3 What we receive, and what we never do

The app sends us nothing but crash reports. We only ever see those, what Google Play tells us about a purchase, what you write if you email us, and public Google Play reviews.

We do not run a server, a database or an API for CrewPlay. The only thing the app sends towards us is a crash report, through Google’s Firebase Crashlytics, when it crashes, freezes or trips over an error (section 9). We do not receive your player names, scores, coins, device identifiers, location, contacts or photos, or anything about how you play.

We receive personal information in four situations only:

WhenWhat we receiveWhat we use it for
You buy somethingFrom Google Play: the order number, the product, the price and currency, the date, the order’s status, and the general place of purchase, such as the country and region or city. Never your card or bank details.Keeping accounts and tax records, handling refunds, and spotting fraud.
CrewPlay crashes, freezes or trips over an errorA crash report, through Google’s Firebase Crashlytics: what went wrong in the app’s code, the phone’s model, Android version and state at that moment (such as free memory and storage), the app’s version, and a random ID for this installation of CrewPlay. Never player names, scores or anything typed into the app.Finding and fixing what is broken.
You email usYour email address, your name if you include it, and whatever you choose to tell us.Helping you, and nothing else.
You review CrewPlay on Google PlayYour review, star rating and public Google profile name, as anybody can see them. Google also gives us aggregated, de-identified statistics: installs, ratings, and crash and performance reports from phones whose owners share diagnostics with Google.Replying to reviews, and finding and fixing what is broken.

What we never do

  • sell or rent personal information, or pass anything we hold to advertisers;
  • build profiles of players, or make automated decisions about you;
  • ask, inside the app, for your real name, email address, phone number, date of birth, location, contacts or photos;
  • use your camera, microphone, files, screen content or other apps.

4 Google Play: purchases, updates and reviews

Google Play handles every payment and every update. Google’s own privacy policy covers what Google does with that information.

Purchases

Purchases are made through Google Play’s billing system. You pay Google, and Google’s Privacy Policy and the Google Play Terms of Service apply to the payment.

When a purchase completes, Google Play hands the app a signed purchase record: the product, a purchase token and an order number. The app checks that record on your phone, to make sure it is a genuine, paid purchase for CrewPlay, and then remembers what you own. The app does not send any of it to us. Restore purchases in the Shop simply asks Google Play what your account already owns.

Updates

CrewPlay can ask Google Play whether a newer version exists, at most once a day and whenever you tap Check for updates in Settings. The question goes through the Play Store app on your phone, and Google Play answers it. An update never downloads or restarts the app during a match or while a Crew Link room is open.

Unless you switch new-version notes off, your phone also asks Google Play the same question twice a day while the app is closed. The first time it finds a newer version, it shows you one note about it, once for each new version and only between 9am and 9pm; tapping the note opens CrewPlay’s page on Google Play (section 10).

Rating CrewPlay

After every second or third game you play, and never twice in one evening, CrewPlay may invite you on its games screen to rate it on Google Play. Rate CrewPlay, there or in Settings, opens CrewPlay’s page in the Play Store; whether you rate it, and what you write, is between you and Google, and the app is not told. Once you have gone to rate it, it never asks again. It never asks what you think of the game first, and never offers anything in return for a rating.

Google’s role

Google provides these services as an independent company, under its own terms and privacy policy. We cannot see or change what Google holds; see section 12 for how to reach it.

5 The Daily Challenge word

The Daily Challenge word is picked on your phone, from the date. Nothing is sent anywhere to get it.

Everybody playing the Daily Challenge in Guess in 5 on the same day gets the same four-letter word. CrewPlay works it out on your phone from the date and the profanity-filtered word list built into the app, so it needs no connection and asks no service for anything.

  • No request is made, so nothing about you, not even your IP address, reaches anybody when you play it.
  • It plays the same with or without a signal.
Changed in version 2.2Earlier versions asked a free third-party word service for the word when you were online. That request has been removed.

7 Sharing and exporting

When you share a score card or export your stats, you choose where it goes. We never see it.

  • Sharing a result. CrewPlay draws a score card (or, for Guess in 5, a grid of coloured squares) on your phone and opens Android’s share sheet. The picture is kept briefly in the app’s temporary files to hand it over. The message ends with an invitation to play and a link to CrewPlay on Google Play: the same link for everybody, carrying nothing about you.
  • Export stats (Settings → Your data) builds a file with your players’ names, games played, wins, coins and personal bests, and hands it to the share sheet.

You decide where it goes. Once shared, the app or person you chose has a copy, under their own privacy policy. We are not told what you shared, or where.

8 Advertising

CrewPlay shows ads from Google AdMob in four places: one full-screen ad before the podium when a match ends, another when you leave a game part-way, a banner under the board in Ludo and Carrom Battle, and a short video on the podium that doubles the match’s coins, which plays only if you choose to watch it. When Google has no ad to show, CrewPlay promotes one of our own apps instead. Google, not us, collects some information from your phone to show its ads. Your choices are in Settings → Ad choices.

Where ads appear

In four places, and nowhere else:

  • when a match finishes, CrewPlay may show one full-screen ad before the podium;
  • when you leave a game part-way, once you have said you want to, CrewPlay may show one full-screen ad before taking you back — never in a game’s first half-minute;
  • during a game of Ludo or Carrom Battle, a banner sits under the board, clear of the controls;
  • on the podium, you can choose to watch a short video to double the coins that match paid. It plays only when you tap to watch it, and the coins the match paid are yours whether you do or not. Google supplies it as one of its rewarded ads — a rewarded video, or a rewarded interstitial when it has no video to show — and collects the same information for either.

Our own promotions. When Google has no ad to show — your phone is offline, say, or no ad is available — the full-screen ad before the podium and the banners under the boards promote one of our own apps instead. They are part of CrewPlay itself: they collect nothing and send nothing anywhere. The full-screen one stays up for at least seven seconds, and moves on by itself after fifteen.

There is no ad in a menu, in the Shop or in any other game. And there is none at all:

  • for the first two minutes after CrewPlay is first opened on a phone, apart from the coin-double video, which only ever plays if you choose it;
  • in a Crew Link room, so no phone is left waiting on another;
  • at full screen more than once a minute, whether before the podium or as you leave a game;
  • on a Google Account that owns CrewPlay Premium, apart from the coin-double video, which stays yours to choose.

Who shows them, and what they collect

Ads are chosen and served by Google AdMob, through Google’s Mobile Ads software inside the app. To show an ad, measure it and prevent fraud, Google collects from your phone:

  • your advertising ID and a similar per-app ID (the app set ID);
  • your IP address, and the approximate location it suggests;
  • information about the phone and the app, such as the model, Android version, language and CrewPlay’s version;
  • how you interact with the ad, such as whether it was shown, tapped, closed or watched to the end, and diagnostics about how ads load and perform.

Google collects this directly; we never receive it, and nothing about your crew, names, scores or games is sent to Google or any advertiser. Google uses it under its own policies: see how Google uses information from apps that use its services. For this, the app includes Android’s AD_ID permission and the related Privacy Sandbox permissions, which Google’s software uses.

Your choices

  • In the EEA, the UK and Switzerland, and wherever else the law requires it, Google’s consent form asks you before anything is used for personalised ads. If you say no, ads are not personalised, or not shown at all. Change your answer at any time in Settings → Ad choices.
  • Everywhere, you can reset or delete your advertising ID in Android’s settings (usually Settings → Privacy → Ads), which stops it being used to personalise ads.
  • We ask Google to show only ads suitable for a family audience, and we never ask for ads to be targeted at children.
  • CrewPlay Premium, a one-time purchase in the Shop (Remove ads), removes the full-screen ads, the banners under the Ludo and Carrom boards and our own promotions for good. The podium still offers to double a match’s coins for a short video, which plays only if you choose to watch it. See our Terms, section 9.

9 Analytics and crash reports

CrewPlay sends no analytics. When the app crashes, freezes or trips over an error, it sends a crash report through Google’s Firebase Crashlytics, so we can fix it. Google measures its own ads (section 8).

Crash reports. From its November 2026 update, CrewPlay uses Firebase Crashlytics, a Google service, for one thing: telling us when the app breaks. A report is made when the app crashes, when it freezes long enough for Android to offer to close it, or when it catches an error it recovered from. It holds what went wrong in the app’s code (the error and where it happened), the phone’s model, Android version and state at that moment (such as free memory and storage, and which way up it was held), the app’s version, the time, and a random ID for this installation of CrewPlay, which is not your advertising ID and is not linked to you. It never holds your player names, scores, coins or anything you type. The report is sent over an encrypted connection, the next time the app is open with a signal if there was none.

We use crash reports only to find and fix bugs. They are not used for advertising, not combined with ad data, and not sold or shared. Google processes them for us as a service provider under the Firebase Data Processing and Security Terms, and keeps them for 90 days.

Analytics and push messaging stay off. The other Firebase libraries inside CrewPlay are switched off in the app’s build: analytics collects nothing, and push messaging is not set up, so nothing is ever sent to your phone from a server. The only notifications are the game-night reminders you can say yes to and the new-version notes (section 10), which your phone makes and shows itself.

If we ever want analytics, or to change what crash reports hold, we will update this policy and our Data Safety declarations before that version ships.

Separately, Google Play collects statistics about installs, crashes and performance for every app, from phones whose owners have agreed to share usage and diagnostics with Google. That is Google’s processing; we only see the results, aggregated and de-identified.

10 Permissions

CrewPlay asks you for two permissions at most, Nearby devices for Crew Link and notifications for game-night reminders or new-version notes if you would like them, and never for location, contacts, camera, microphone, photos or files.

PermissionWhat it is forAsked?
InternetGoogle Play purchases and updates, CrewPlay’s ads, and Crew Link’s connections on your local network.No, granted at install
Advertising IDLets Google’s ad software read your advertising ID for CrewPlay’s ads (section 8). Reset or delete the ID in Android’s settings.No, granted at install
Network and Wi-Fi stateTelling whether you are online, so the app can say so instead of failing, and keeping Crew Link on the Wi-Fi network when mobile data is also on.No
Nearby devicesFinding other phones on the local Wi-Fi for Crew Link, on Android 13 and later. Declared never for location.Yes, only when you use Crew Link
VibrationThe little buzz when you press a button or something happens in a game. Switch it off in Settings → Sound and nothing in CrewPlay buzzes.No
Keep awakeKeeping the screen on during a Crew Link match, and Android’s own background jobs.No
Google Play billingBuying through Google Play.No
NotificationsGame-night reminders, if you say yes when the app asks after your first game, or switch them on in Settings: at most one a day while CrewPlay is quiet. New-version notes: one each time a new version of CrewPlay is out. Your phone makes and shows them itself, with nothing sent anywhere. Turn them off in Settings → Playing → Game-night reminders and Settings → About → New-version notes, or in Android’s notification settings.Yes, on Android 13 and later, and only after you say yes in the app
Run at startupKeeps the reminders you said yes to, and the look for a new version, going after your phone restarts.No
Push messages, install referrer, foreground serviceDeclared by Google and Android libraries included in the app. CrewPlay does not use them.No

Game-night reminders

Nothing is planned until somebody says yes, and the app asks at most twice, a week apart. Then the reminders are planned from the last day you opened CrewPlay: every day for the first week, every other day for the second, then twice a week until a month has passed, in the early evening on a weekday and late morning at the weekend. Opening the app plans them again from that day, so there is never more than one a day, and after a month without playing they stop. Each is a cheery note from one of the bots or the crew, in a mood for the day of the week, playful one day and relaxed the next: the day’s challenge, a bot who would like a game, the free spin or a calm weekend game. Your phone sets them with its own alarm and shows them itself: no server is involved and nothing about them leaves your phone.

New-version notes

Apart from the reminders, CrewPlay tells you when a new version of it is out, and at no other time. Twice a day while the app is closed, your phone asks Google Play whether a newer version is waiting, through the Play Store app, as Check for updates does; and when Google Play has just installed a new version, Android tells CrewPlay so. Either way your phone shows one note for that version, whichever comes first: once for each new version, only between 9am and 9pm, and never while you are using CrewPlay. A note about a version waiting opens CrewPlay’s page on Google Play; a note about one just installed opens CrewPlay.

They are on unless you switch them off in Settings → About → New-version notes; the game-night reminders’ switch has nothing to do with them. On Android 13 and later Android asks you first: the app asks at most twice, a week apart, and never in the same week as it asks about the reminders. Your phone makes and shows the notes itself, and nothing leaves it but the question to Google Play.

The full list, with the technical names, is on our Data Safety page.

11 Children

CrewPlay is made for families to play together. We collect no personal information from anybody, children included. Google, which shows CrewPlay’s ads, collects device information as section 8 describes; our own promotions collect nothing.

CrewPlay is a party game for friends and families, and children often play it, usually together with the adults and older children around them. We built it with that in mind:

  • no chat, no messaging, no accounts, and no way to contact strangers;
  • no game-night reminders unless somebody on the phone says yes to them, and then at most one a day and never late at night; otherwise only a note when a new version of CrewPlay is out, which a switch in Settings turns off;
  • no analytics, and ads in four places only: at most one full-screen ad after a match or as a game is left part-way, a banner under the Ludo and Carrom boards, and a short video only when somebody chooses to watch it to double their coins — never in a Crew Link room, and Google’s limited to ads suitable for a family audience;
  • a profanity-filtered word list, and friendly words everywhere: nobody is ever told they lost;
  • every purchase goes through the Google Account holder’s own Google Play checkout.

We do not knowingly collect personal information from children; in the app we collect none from anyone. Google’s ad software collects the device information in section 8 from every phone that shows an ad. If a child emails us, we use the message only to reply, may ask a parent or guardian to contact us instead, and delete it once we have helped.

A “child” means someone under 18 under India’s DPDP Act, under 13 under the US COPPA Rule, and someone between 13 and 16 in the EEA and UK depending on the country. We do not process children’s personal data, do not track or monitor children’s behaviour, and do not direct advertising at them. Our Children & Families page is a practical guide for parents.

12 Your rights and choices

Most of your choices are made right on your phone. For anything we hold, email us: we reply within 48 hours and resolve requests within 30 days.

Depending on where you live, you may have the right to know what personal information is held about you and to get a copy; to have it corrected or deleted; to object to or restrict how it is used; to withdraw consent; to nominate someone to act for you; and to complain.

On your phone, straight away

  • See it: everything CrewPlay stores is visible in the app: the crew, their stats, your coins and your settings.
  • Correct it: rename or change any player in the Party tab.
  • Take a copy: Settings → Your data → Export stats.
  • Stop reminders: Settings → Playing → Game-night reminders, or CrewPlay’s notification settings in Android.
  • Stop new-version notes: Settings → About → New-version notes, or the “New versions” channel in CrewPlay’s notification settings in Android.
  • Delete it: Settings → Your data → Reset everything; or clear CrewPlay’s storage in Android’s app settings; or uninstall. Remove old Android backups in your phone’s backup settings or in Google Drive.

With us

Email support@epsilondevelopers.xyz with the subject “Privacy request”, or use the contact page. We confirm we have your request within 48 hours and answer within 30 days, sooner where the law requires. We may ask something to make sure a request really is yours, such as the order number of a purchase. It costs nothing, and we will never treat you differently for using your rights.

With Google

For your Google Account, Google Play purchases and reviews, use Google’s tools at myaccount.google.com. We cannot access or change what Google holds.

13 Rights where you live

The same protections apply to everybody. Pick your region to see the rights your local law adds, and who you can complain to.

India

  • Under the Digital Personal Data Protection Act, 2023 and its Rules, you can ask for a summary of the personal data we process and how we process it; have it corrected, completed, updated or erased; nominate a person to exercise your rights if you die or become unable to; and have a grievance addressed. Most of the Rules take full effect in May 2027, and we already follow them.
  • Write to our Grievance Officer. If you are not satisfied with our answer, you can complain to the Data Protection Board of India.
  • For purchases, you also have rights under the Consumer Protection Act, 2019 and the Consumer Protection (E-Commerce) Rules, 2020. See our Refund Policy.

European Economic Area and United Kingdom

For the little personal information we do hold, our legal bases under the GDPR and UK GDPR are:

  • replying to you: our legitimate interest in helping people who contact us, or taking steps you asked for under our contract with you, such as fixing a purchase;
  • purchase records from Google Play: our legal obligations for tax and accounting, and our contract with you;
  • website logs kept by our host: our legitimate interest in keeping the site running and secure;
  • Google’s ads: your consent, asked by Google’s consent form before anything is used for personalised ads, which you can change at any time in Settings → Ad choices. Google decides how it processes this information, under its own policies.

You have the rights of access, rectification, erasure, restriction, objection and portability, and you can withdraw consent at any time. You can complain to your data protection authority: in the UK, the Information Commissioner’s Office; in the EU, the authority where you live or work.

Information that stays on your phone never reaches us, so we are not its controller: you are using it on your own device, for yourself.

United States

  • We do not sell personal information for money, and nothing we hold goes to advertisers. CrewPlay’s ads are served by Google, which may use your advertising ID and other device information for personalised advertising; some state laws, such as California’s CCPA, call that sharing for cross-context behavioural advertising. You can opt out by deleting or resetting your advertising ID in Android’s settings, or in Settings → Ad choices where Google offers a form for your state. We do not use or disclose sensitive personal information.
  • In the last 12 months the only categories we received were identifiers (your email address, if you emailed us) and commercial information (order details from Google Play), from you and from Google, for the purposes in section 3.
  • Wherever you live, you can ask to know, access, correct or delete what we hold, and we will not treat you differently for asking. An authorised agent can ask for you, with your signed permission.
  • For children under 13, see section 11.

Everywhere else

We give everybody the same rights and the same protections, wherever they live. If your local law gives you more, we honour that too: email us and tell us where you are.

14 How long things are kept

On your phone, until you delete it. With us, only as long as we need it or the law says we must.

WhatHow long
Everything the app stores on your phoneUntil you delete it, by resetting, clearing storage or uninstalling. Android backups follow your own backup settings.
Your emails to usUp to 24 months after our last reply, unless we need them longer for a refund, a legal claim or a legal duty.
Order information from Google PlayAs long as tax and accounting law requires, usually up to eight years.
Security reportsUntil the issue is fixed, then up to 24 months.
Crew Link rooms and seat tokensIn memory only, until the room or the app closes.
Crash reports90 days, in Firebase Crashlytics, then deleted by Google.
Google’s adsWe receive and keep nothing. Google’s own retention applies to what its ad software collects.

15 Security

Internet traffic is encrypted, data on your phone sits in CrewPlay’s private storage, and purchases are checked against Google’s signature. Crew Link’s local traffic is not encrypted.

  • Everything CrewPlay sends over the internet uses encrypted HTTPS connections: Google Play, Google’s ads, crash reports and this website.
  • On your phone, CrewPlay’s data sits in Android’s private app storage, which other apps cannot read on a normal, unmodified phone, and which modern Android encrypts.
  • Purchases are verified on your device against Google Play’s signed records, and only a genuine, paid purchase unlocks anything.
  • Everything that arrives over Crew Link is treated as untrusted and checked before it is used, and a seat can only be reclaimed with its secret token.
  • Crew Link traffic on the local network is not encrypted (see section 6).

No system is perfect. If we ever learn of a breach affecting personal information we hold, we will tell the people affected, and the authorities, as the law requires; in India that includes the Data Protection Board. Found a problem? Our Security & Disclosure page explains how to tell us safely.

16 Where information is processed

We work from India. Google and the other services involved may process information in other countries, under their own safeguards.

We are based in India, and the small amount of personal information we hold, emails and order records, is handled from India using our email provider and Google’s services, which may store it in other countries. Google processes Play information and crash reports worldwide under its own safeguards, including the European Commission’s Standard Contractual Clauses. Where the law requires it, we rely on appropriate safeguards for international transfers.

17 This website

No cookies, no analytics, no trackers, and nothing loaded from anybody else’s server.

  • No cookies, analytics, trackers, advertising or forms.
  • No third-party requests: the fonts, scripts and images are all served from this site.
  • The only thing the site stores is your reading choice, the short version or the full text, in your browser’s session storage. It is deleted when you close the tab and is never sent anywhere.
  • Our hosting provider processes standard server logs (IP address, browser type, the page asked for, and the time) to deliver the site and protect it from abuse, and keeps them only briefly. We do not use them to identify or follow visitors.
  • Links to other sites, such as Google’s policies, are governed by those sites’ own policies.

18 Changes to this policy

We update this policy before, never after, any change that would send information somewhere new, and we list every change below.

We update this policy when CrewPlay changes in a way that affects your information, and always before a version that would send more information anywhere, such as one with advertising or analytics. The date at the top shows the last change, and the history below says what changed. For significant changes we will also tell you in the app or on this site before they take effect.

Version history
VersionDateWhat changed
3.22 Nov 2026Crash reports: when CrewPlay crashes, freezes or trips over an error, it sends a crash report through Google’s Firebase Crashlytics, kept 90 days and used only to fix bugs (sections 3, 9, 14, 15 and 16). Analytics stays off.
3.130 Oct 2026Game-night reminders come more often while CrewPlay is quiet: every day for the first week, every other day for the second, then twice a week until a month has passed, still never more than one a day. Apart from them, new-version notes: one each time a new version of CrewPlay is out, waiting on Google Play or just installed, with a switch of their own (sections 2, 4, 9 and 10).
3.015 Oct 2026Game-night reminders: only with your yes, a few notifications your phone makes and shows itself (sections 9 to 12). Every few games, an invitation to rate CrewPlay on Google Play (section 4). A shared score ends with a link to CrewPlay on Google Play (section 7). Section 2: the reminders choice, how many games have been played, and when each question was last asked, all kept on your phone.
2.914 Oct 2026Section 2: one more thing the app keeps on your phone, which games’ tutorials you have played through.
2.812 Oct 2026Section 8: the banner under the board now comes in Carrom Battle too, as in Ludo, from the same Google ad software and with our own promotions when Google has none.
2.712 Oct 2026Section 8: a fourth place for ads, one full-screen ad as you leave a game part-way — never in its first half-minute, never in a Crew Link room, and counted with the ad before the podium as one a minute.
2.612 Oct 2026Section 8: the coin-double video can be one of Google’s rewarded interstitial ads when no rewarded video is available. Google collects the same information for it.
2.512 Oct 2026Section 2: two more things the app keeps on your phone, when it was first opened (for the quiet first two minutes) and how many coin doubles have been used today. Section 6: in Rock Paper Scissors a hand reaches the other phones only once both are out. Section 10: switching off Vibration now stops every buzz in the app.
2.411 Oct 2026Section 8: a banner under the Ludo board; our own apps promoted when Google has no ad, collecting nothing; no ads in the first two minutes after CrewPlay is first opened; and the coin-double video the same for everybody, Premium included, while Premium removes every other ad.
2.311 Oct 2026A second ad, and only when you choose it: a short video on the podium that doubles the coins a match paid. Section 8 says where ads appear and what Google collects for them; Premium doubles the coins without a video.
2.29 Oct 2026The Daily Challenge word is now picked on your phone, so the word service and its request are gone. Premium is on sale again, as Remove ads. New things the app keeps on your phone: Party Nights, favourites, the scrapbook, the Closet and the sticker album, and two new settings.
2.122 Sep 2026One ad is back: a full-screen Google AdMob ad when a match ends, before the podium, and nowhere else. Section 8 now describes what Google collects and your choices; the advertising ID permission is back; the children, rights, retention and security sections say so.
2.022 Sep 2026Rewritten for the current app. Advertising removed, the advertising ID permission taken out and analytics switched off. The Daily Challenge word service, Android backup, Crew Link’s player ID, Google Play order information and this website are now described. Rights by region, retention and the Grievance Officer added.
1.08 Sep 2026First version.

19 Contact and grievances

Email support@epsilondevelopers.xyz. Grievances are acknowledged within 48 hours and resolved within 30 days.

Epsilon Developers
Email: support@epsilondevelopers.xyz
Website: crewplay.epsilondevelopers.xyz

Grievance Officer. For a complaint about how your information is handled, write to support@epsilondevelopers.xyz with the subject “Grievance”. We acknowledge it within 48 hours and resolve it within 30 days. Our Contact & Grievances page lists every way to reach us and how to escalate a complaint. Our postal address is published with CrewPlay’s developer contact details on Google Play.

20 Words we use

Plain explanations of the terms in this policy. Tap an underlined word anywhere above to see its meaning here.

Personal information
Information about an identified or identifiable person, such as a name, an email address, or an ID that could be linked to someone. Also called personal data.
Controller
Under the GDPR, the organisation that decides why and how personal data is used, and is responsible for it.
Data Fiduciary
Under India’s DPDP Act, the person or organisation that decides the purpose and means of processing personal data. It is the Indian equivalent of a controller.
Purchase token
A random string Google Play creates for each purchase, so an app can confirm with Google that a purchase is real. It does not contain your name or payment details.
IP address
The number your internet connection uses to send and receive data. Every website or service you connect to sees it, and it can hint at your general area.
Advertising ID
A resettable ID that Android offers to apps for advertising. Google’s ad software in CrewPlay reads it for CrewPlay’s ads. You can reset or delete it in Android’s settings.
Player ID
A random code CrewPlay creates on your phone for each player you add, used to keep that player’s scores together. It is not linked to you, your phone or your Google Account.
Local network
The Wi-Fi network or hotspot that phones in the same room are connected to. Traffic on it does not go out to the internet.